Mods are an essential part of the gaming experience with Transport Fever 2. Urban Games is very grateful to all modders who contribute to the game with their mods and thereby enrich the gameplay experience for the entire community.
These guidelines for Transport Fever 2:Console Edition mods are continuously refined and made more precise in collaboration with the modding community.
The mod name, description and images are the most relevant elements to gather attention by the users. Hence it is important to have a consistent and appealing quality.
The name of your mod is the first thing users will see, making it crucial for their decision to explore further. It should be clear, memorable, and in title case for consistency.
The thumbnail for mod.io needs to be named modio_preview.jpg and be placed in the folder of the mod. It has to have
The motive of the thumbnail should have
| Not good | Good |
|---|---|
| | |
The basic requirements also apply for the additional screenshots:
The description will be shown in the ingame browser and on the website. It is mandatory that the description is provided in english. Not all formatting types are supported ingame, hence we recommend to use the following ones:
It is not recommended to use tables and embedded images or videos in the description. Both images and videos can be added to the gallery at the top instead.
A detailed explanation on the requirements of resource files can be found in Resource Types.
WAV files must comply to the format described here Sound Files.
Batch script for converting WAV files to 16-bit, 48kHz, mono audio, requiring FFmpeg to be installed.
Usage: Place this file in your mod folder, configure the FFmpeg install path in the batch file, and then run it to convert all WAV files to the expected format.
To make modding for consoles easier, we have created a mod validator tool. This tool gives you a quick overview of the status of your mods regarding the needed changes for consoles and is able to show you some of the most common mistakes and flag them right away for faster fixing. You can find more information here.
Mods can be uploaded in the PUBLISH tab of the mod browser. This tab is only visible if at least one mod is present in the “staging_area” directory of your userdata folder.
The window consists of three main parts:
Only mods that are published to the platform mod.io can be made available for consoles.
Perform the following steps to publish a mod that is available for consoles:
| PC | Console | Hint |
|---|---|---|
| ✔ | Do not check the Console compatible checkbox if the mod is not compatible with consoles at all. |
|
| ✔ | ✔ | Check the Console compatible checkbox if the same version of the mod is compatible with consoles. |
| ✔ | ✔* | Create a console specific variant of a mod by duplicating the mod directory in the staging area and renaming it to modName_console_majorVersionNumber for example “myFancyMod_console_1”. During the publishing process the game will automatically upload both variants and use the one containing _console in its name for the consoles and the other one for PC. |
| ✔ | Console exclusive mods can only be uploaded directly on mod.io. Make sure to only zip the content of the mod folder, not the folder itself for upload. |
While mods are automatically released for PC, they must be manually approved for consoles. Urban Games is committed to making a wide range of mods available for consoles whenever possible. After the release of the new mod hub, the selection and testing of mods will be an ongoing process, with mods being released at regular intervals, known as “regular mod drops”.